Players
This section describes the custom UI players can interact with.
F10 Menus
Players interact with the theater through the “F10. Other” radio menu.
Scratchpad Menu
The player scratchpad allows a player to input arbitrary data into the game. This allows for things like submitting intel reports, joining another person’s mission, etc.
F1. Scratch Pad
F1. DISPLAY
F2. SET
F3. RUN
DISPLAY
Displays the contents of the current value of the scratch pad.
SET
Sets the value of the scratch pad by putting a mark on the map. The mark will be placed at the current position of the player’s aircraft. It is then expected the player will edit this mark in the F10 map, the text script put in the body of this map marker will become the new value of the scratch pad.
Note: The moment focus is changed from this mark the scratch pad value will be stored and the mark deleted from the map. Thus one cannot expect to go in and out of the F10 map to edit the mark.
RUN
Run a generic text based command from the user.
Intel Menu
F2. Intel Maps
F1. Strategic
F2. Air Defense
F3. Display Target
F4. Clear All
These options display various intel on the F10 map via DCS mark points. The maps are intended to provide the following:
- use the mark system to provide a visual intel report at both the strategic region and air defense levels
- do not force the visuals on players, have them request to see it
- Allow the marks to be deleted by the players
Strategic
Displays per-region strategic threat information, the categories are:
- AIR - any historical or current air threats in the region
- SAM - any Surface to Air Missile systems in the region and types
- SHORAD - any short range or low level air defense in the region
- SEA - any sea threats known to be in the region
Example map mark report:
Title: Region <name> Threat Report
Body:
AIR: Low
SAM: High; 2 x SA-6, 1 x SA-10
SHORAD: Medium
SEA: None
Air Defense
Display SAM threats (not SHORAD) with marks representing their approximate location based on the intel level currently known about the SAM.
Example map mark report:
Title: SAM SA-6
Body: empty
Display Target
Creates a mark point displaying the location of the assigned target location.
Example map mark report:
Title: Target <callsign>
Body:
Location: <coords, airframe specific>
Threat Report:
AIR: Low
SAM: High; 2 x SA-6, 1 x SA-10
SHORAD: Medium
SEA: None
Weather:
METAR: <time> <wind> <clouds> <temps> <altimiter>
Clear All
Clears all marks made by the system for the player.
Ground Crew Menu
F3. Ground Crew
F1. Check Payload
F2. Carrier Status
Check Payload
If enabled provides a way for the player to verify that their payload is valid.
Carrier Status
Check what the status of the carrier is and if you can recover at the carrier.
Mission Menu
F10 menu for player requested/assigned missions.
No Assigned Mission
F4. Mission
F1. Request
F1. <allowed-mission-type-1>
...
FN. <allowed-mission-type-8>
F2. Join
Request
Request a mission of the requested type. There are no restrictions to when a player can request a mission other than when one is already assigned.
Join
Uses the scratchpad to join a mission already in existence. The system will verify the joining player’s airframe is allowed fly the type of mission being joined.
Mission Assigned
F4. Mission
F1. Briefing
F2. Status
F3. Rolex +30
F4. Abort
FX. <mission specific>
Briefing
Gets the briefing associated with the assigned mission. Briefing contents:
- Overview - pkg#, short description, target information
- Package ID - players can use this to join the mission
- Target - location and codename
- Description - summary text
- IFF - M1 & M3 codes specific to the aircraft in order of when they joined the mission, max 6 players can join a mission
- Threat Analysis - same analysis report provided in the strategic map
- Remarks - any additional mission specific information
Example briefing:
### Overview
Package: #5720
Target: 88°07.2'N 063°27.6'W (PHOENIX)
### Description
Ground units operating in the area have informed us of an Iranian
Ammo Dump 88°07.2'N 063°27.6'W. Find and destroy the bunkers and
the ordnance within.
Tot: 2001-06-22 12:02z
Primary Objectives: Destroy the large, armoured bunker. It is
heavily fortified, so accuracy is key.
Secondary Objectives: Destroy the two smaller, white hangars.
Recommended Pilots: 2
Recommended Ordnance: Heavy ordnance required for bunker targets,
e.g. Mk-84s or PGM Variants.
### IFF
M1(05), M3(5720)
### Threat Analysis
<same threat analysis used in strategic map>
### Remarks
None
Status
Updates the player on the status of the mission.
Package: 5720
Timeout: 2001-06-22 14:03z (in 297 mins)
BDA: 0% complete
Rolex +30
Pushes the timeout of the mission by 30 minutes.
Abort
Aborting only aborts for the requester, once all members of a mission have aborted the mission it is then retired.